Astro’s Playroom is a fantastic tech demo game that showcases the capabilities of the DualSense controller. The haptic feedback, motion sensor, and adaptive triggers make a significant difference, and the game successfully demonstrates these features. The game itself is enjoyable, featuring four distinct levels that offer unique gameplay experiences. Players can glide into the air, transform into a cannonball and roll their way to the finish line, become a robot monkey, and do some mountain climbing. Additionally, players can transform into a robot frog, allowing them to jump into action. Astro’s Playroom also includes collectibles that represent the history of PlayStation, spanning from the PS1 era to the PS5 era.
After the melting snow platform section down the river, on the right side you can see two Bots by a door with a Bot further on in a lab coat. This refers to 1996’s Resident Evil on the PS1, developed by Capcom. The two characters are Chris Redfield and Jill Valentine, while the lab coat Bot is series villain Albert Wesker. The door is a reference to show the game hid loading times, by showing a shot of a door opening to disguise the load between rooms. Once you encounter the first Shock Walls, make your way South-East into a pink area filled with spider webs you can thrust through. At the end you’ll find an Artefact, as well as a Bot hanging upside-down from the ceiling by a web.
Global Player Ratings
They reference 2001’s Jak and Daxter, made by Naughty Dog for the PS2. This is specifically a reference to the first game thanks to the lush setting and the Bot’s crossed arms, just like the cover art for that game. When you get to the section where you have to hop along a rolling hexagon, at the start will be a Bot using a pair of golden scissors inside a frame. This references Puppeteer, a 2013 PS3 game developed by SIE Japan Studio. The game takes place entirely within a stage, with main character Kutaro who uses Calibrus, a magic pair of scissors.
Add-On Trophies in Astro Playroom provide extra challenges beyond the main game. SC88 include trophies for rescuing special bots like the Selen bot from Returnal and the Ape Escape bot. Each requires specific actions‚ such as solving riddles or interacting with the environment. While not needed for the Platinum Trophy‚ they add depth and fun‚ celebrating PlayStation history. Completing these unlocks unique achievements and brings you closer to 100% completion‚ making them a great bonus for dedicated players. In Astro’s Playroom, the adaptive triggers come up a lot, but the most obvious demonstration of them is when Astro hops into a spring suit.
Ps2 Rubber Duck
This references Concrete Genie, a 2019 PS4 game developed by Pixelopus. The main character Ash uses a paint brush that can bring his creations to life. Aside from being a technical showcase, Astro’s Playroom is also a game that was clearly made with a lot of care and passion. Each world is themed after a particular computer component, and one of the main goals is to collect secret items that are all pieces of classic PlayStation hardware.
There’s even a trophy room where you can interact with them, using your little robot hands to turn on a gigantic PSP Go, or hop on the eject button of an original PlayStation to see the lid pop open. At its most basic, Astro’s Playroom is a fairly straightforward platforming game. You play as a cute little robot named Astro, exploring four different worlds set in a universe that appears to exist inside of a computer. You’ll collect coins, stomp on enemies, and poke around in search of secrets. There are boss battles and one-off sequences, like one where you have to pilot a small spaceship through dangerous caverns, or another where you use a bow to pick off faraway enemies. Discover hidden bots by solving riddles and performing specific actions‚ like punching bushes.
Boss Fight Trophies
The game serves as a showcase for the DualSense controller’s features and functionality. We awarded the game a 9/10 in our Astro’s Playroom PS5 review, describing it as a “love letter to PlayStation”. Astro’s Playroom was the final game released by Japan Studio before their dissolution in April 2021. Team Asobi was formally spun-off into an independent studio within Sony’s PlayStation Studios in June 2021.
These aspects don’t fundamentally change how Astro’s Playroom plays. But they make those moments you’ve experienced before feel more interesting and immersive. It didn’t change the core of the game, but it made the overall experience better. Embark on the journey to unlock all trophies in Astro Playroom with confidence! This charming game is designed to be fun and accessible‚ making it an ideal starting point for new trophy hunters. With its creative levels and nostalgic charm‚ every trophy earned feels like a celebration of your progress.
While most are unlocked naturally as you progress‚ some may need replays to collect missed items. These trophies serve as milestones‚ encouraging exploration and ensuring you experience the game’s diverse environments and mechanics. The Astro Playroom Trophy System offers a total of 46 trophies‚ divided into Bronze‚ Silver‚ Gold‚ and Platinum categories.
Luckily, Sony seems intent on reliving their past in more than one way with the launch of the PS5. Puzzle Pieces 4/4 – In the area with the stomping television, use the two clouds by the checkpoint to jump on top of it when it’s on the ground, then jump to the puzzle piece when it’s in the air. Artifact 2/3 “SingStar Microphone” – From the same red room as puzzle piece 3, drop through the hole in the bottom of the room to find a frozen area.
Astro’s Playroom guide and walkthrough contains Beginner’s Guide, Trophy Guide, best tips and a complete walkthrough. The game does not force us to go through each location in a specific order. In our guide, we divided these locations based on the chronology of the PlayStation generations. PlayStation made a name for itself with exclusive titles, and titles like Helldivers 2 and Returnal show off the PS5’s tech. Such as Astro’s feet grating against the ice while he skates, the wind blowing in Memory Meadows or the coin collection sound effect. SSD Speedway is the second zone in the game, whose Artefacts cover the PlayStation 2 from 2001 to 2006.
The dance is the Crash dance created for Japanese ads of the game (specifically the modified one from the N-Sane Trilogy on PS4), while the mask is Aku Aku, Crash’s protector. Immediately to the left of the Wires that start this level is a water tank showing a Bot in a shark tank that’s circled by two dangerous Pirhanas. This references 2016’s PlayStation VR Worlds for PS4, developed by SIE London Studio as the launch game for the PS VR. The London Heist level would be expanded into a full game called Blood & Truth in 2019.
Inside the capsule, another Special Bot (Lady Maria) appears to be trapped and needs rescuing. Replaying levels is fun enough to find the hidden artifacts and jigsaw puzzle pieces to complete the mural in the lobby, but there isn’t much incentive beyond that. Using the new PS5 hint system accessible from the overlay menu works well to track down tricky hidden objects and should make getting tricky trophies much more manageable in games like this going forward. Unique Actions and Challenges in Astro Playroom require players to perform specific in-game actions‚ such as jumping three times during a spin attack on ice or punching a hidden bush to reveal a secret bot. These trophies add a layer of creativity and exploration to the game‚ encouraging players to experiment with Astro’s abilities and interact with the environment in unconventional ways. Completing these challenges not only rewards trophies but also enhances the overall gameplay experience‚ making the journey to 100% completion both fun and rewarding.
Artifact 1/2 “PS Move Navigation Controller” – From the start of the area pull up the wires on the right to grab a throwable item, then throw it at the platform to drop it into the water. Jump across and pull the three small wires, followed by the revealed large middle wire to get this artifact. Puzzle Piece 1/4 – From the start of the area, go to the left and go through or around the igloo to find this puzzle piece.
For example, one level of SSD Speedway gives Astro a mini gun to fight against a swarm of enemies, and one level in GPU Jungle gives Astro a bow for some ranged combat. Enemies themselves are either simplistically designed slimes, enemy robots, or spring-action bird things that can take out Astro with a surge of electricity. Astro’s Playroom was a tech demo dedicated to the DualSense, PlayStation 5’s signature controller. The controller cames packed with a lot of new technology, making it incredibly unique. The latest PlayStation mascot showed off its capabilities while being a fun little game all on its own.